domingo, 7 de noviembre de 2010

Call Of Duty:Black Ops



Overview

Black Ops is a first-person shooter. The player assumes the role of a foot soldier and thus has access to various firearms, of which two at a time can be carried, as well as explosives such as grenades and other equipment to fight enemies. When players are close enough to an enemy, they can perform a melee attack which ensures a one-hit-kill.
A character can be positioned in one of the three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. The player can directly dive prone from a standing position. The player can momentarily run faster before getting tired. When the character has taken damage, the screen glows red. Health regenerates by avoiding damage. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to either flee or throw it back.
The game features a variety weapons such as crossbows (with alternative explosive ammunition), Dragon´s Breath rounds and ballistic knives.

Campaign


The player assumes the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way, the player's characters will have their own traits such as voices and shadows.
Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives. The player is accompanied by friendly troops who cannot be issued orders.
Although primarily a first-person shooter, the player will get to pilot a Hind helicopter and guide friendly troops from an SR-71 Blackbird reconnaissance aircraft.

Multiplayer


he online multiplayer mode of Black Ops retains the experience points and unlockable reward system that has been kept since Call of Duty 4. The game's multiplayer focuses on socialization and customization. "Create-a-Class 2.0" will allow enhanced personalization with appearance items as well as upgradable perks: weapons will be extensively customizable with clan tag writing, emblems, attachments and camouflage painting. Even reticles can be modified. There will be more than one style for an attachment, which allows for a lot more personalized weaponry; for example, the player can choose between a Red Dot Sight or a Reflex Sight, both of which share the same traits only visually look different. Character models will depend on the first tier perk instead of the weapon's type. Furthermore, face paints can be unlocked.
A currency system has been implemented allowing players to buy weapons, accessories and clothes. Players can gamble with their "COD Points" in a free-for-all based playlist called "Wager Match", which is composed of four game modes. Time limited objectives known as "Contracts" can be purchased to gain more currency and experience points. New custom killstreak rewards include RC explosive cars, guided missiles and controllable attack helicopters. For the first time in the series, clips from online gameplay can be recorded. Players will be able to play alone or with friends against AI opponents in "Combat Training" with a separate progression system.

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